score four

I am always looking for new ways to engage the imagination of my boy with autism, and he was really interested in tic-tac-toe, so I thought I'd build a score four game, to see if he would be interested. The problem with the real game is that it's pretty fragile, and I thought it wouldn't survive Thomas' attention for very long.
The time to write it, oddly, came as I was on a cruise over Christmas, 2008. Everybody had gone to bed, and I spent a few hours writing the game in the ship's library. I modeled it loosely on the game from "Funtastic". I thought it was very important to make it simple to play, but also to allow the players to move around the game easily, to view all the possibilities. So, I set it up so that if the player mouses down anywhere except near the top of one of the pegs, you can orbit the game -- but if you are near a peg, it locate-highlights, and clicking on it drops your marker on that peg.
Finally, in the last couple of days, I've added a computer opponent. Sadly, even the stupidest computer opponent beats me almost every time -- I set it up to just try to get two-in-a-rows and three-in-a-rows, and to avoid me trying to do the same...that is enough. The three-dimensional aspect of the game is challenging enough for me that I win rarely.
The other sad thing is that, so far, I've not had much luck interesting my little boy. We'll see how that goes in the future -- I still have some tricks up my sleeve.
Anybody interested in a copy of the game, either as a Mac binary or OpenGL source, can write me.